const uint8_t level36 [] PROGMEM = {
// Tiles
0xF0, 0xFF, 0xF1, 0xF0, 0xFF, 0xF1, 0x30, 0x00, 0xE0, 
0x30, 0x00, 0xE0, 0x70, 0x74, 0xF1, 0x70, 0x74, 0xF1, 
0x70, 0x77, 0xF0, 0x70, 0x74, 0xF0, 0x70, 0x74, 0xF0, 
0x70, 0x74, 0xF0, 0xF0, 0x75, 0xF0, 0x70, 0x74, 0xF0, 
0x70, 0x60, 0xF0, 0x70, 0x74, 0xF0, 0x70, 0x37, 0xE0, 
0x70, 0x34, 0xE0, 0x70, 0x34, 0xE0, 0x70, 0x34, 0xE1, 
0xF0, 0xB5, 0xE1, 0x00, 0x00, 0xE4, 0x00, 0x00, 0xE0, 
0x00, 0x00, 0xE8, 0x9A, 0x97, 0xEA, 0x9A, 0x97, 0xEB, 
// Objects
B01010110,B00010000,B01110110,B00001001,B00010010,B01110110,B00001000,B00010010,B01110110,B00000111,B00010010,B01010001,B00001111,B10010001,B00100111,
B10110000,B00000111,B10101111,B00001110,B10001111,B00101000,B10001101,B00101000,B10101100,B00001100,B10001011,B00100111,
B11001001,B00010000,B01001001,B00001000,B10101001,B00000111,B01101000,B00001110,B10000100,B01100111,B00010100,B11000100,B10000111,B00101000,
B01100110,B00001110,B10000100,B10000101,B00101000,B10100011,B00010100,B01000011,B00010000,B00100011,B00001100,B01000011,B00001010,
B10100011,B00000110,B00000001,B00000001,
// EoL
0xFF
};